Work

Curious to see what we’ve done before? Take a moment and browse through a few selected samples below.

Curious to see what we’ve done before? Take a moment and browse through a few selected samples below.

Indiana Jones and the Great Circle

Indiana Jones and the Great Circle

Project
Project

Indiana Jones and The Great Circle is a first person action adventure developed by MachineGames. See the world through the eyes of the greatest archaeologist and uncover ancient mysteries in this globe-trotting adventure. The game uses IDtech 7.

Studio contribution
Studio contribution

Evermore Studio created the sky backdrops for most of the environments in the game.

We were also tasked with early foundational work, such as setting and implementing the time of day and and overall light composition in the game.

Later in the project we were tasked with lighting several areas in the game, bringing them to final quality, including image treatment and color correction.


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Helldivers 2

Helldivers 2

Project
Project

Helldivers 2 is the sequel to the successful 4-player co-op game, Helldivers, developed by Arrowhead Game Studios. It is a science fiction third-person shooter set during the galactic war between SuperEarth and alien factions, waged across multiple planets. The game uses Stingray Game Engine.

Studio contribution
Studio contribution

Evermore Studio worked with Arrowhead Game Studios’ tech team to develop new tools for creating the various lighting scenarios and the weather system for the different planets.

Other responsibilities included working with Art Director, level design team and the environment art team on "planet variation", implementation of environmental colors, lighting, sky and galaxy setup, weathers and post-processing to reach the final look for multiple planets in the game, as well as lighting several points of interest such as human and alien bases.

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 “[Evermore Studio] really helped us to improve our lighting systems with great ideas, an eye for what’s right and a friendly voice!”

 “[Evermore Studio] really helped us to improve our lighting systems with great ideas, an eye for what’s right and a friendly voice!”

Fredrik Edström, Lead Tech Artist, Arrowhead Game Studios

Fredrik Edström, Lead Tech Artist, Arrowhead Game Studios

Starship Troopers: Extermination

Starship Troopers: Extermination

Project
Project

Starship Troopers: Extermination is a team-focused first-person-shooter developed by Offworld Industries and based on the Starship Troopers franchise. The game uses Unreal Engine 5.

Studio contribution
Studio contribution

Evermore Studio worked on the lighting scenarios for the planets Valaka and Aegis Prime, creating all the skies and lighting scenarios for each.

Additional responsibilities included achieving the final look through post-processing as well as setting up point-of-interest lighting.

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“[Evermore Studio] is certainly a master of the craft when it comes to lighting and skybox generation, when we worked with Everlight on Starship Troopers: Extermination. The briefs were approached in a clean and methodical manner, always looping us in as the client, and delivering quality work to spec and on time.”

“[Evermore Studio] is certainly a master of the craft when it comes to lighting and skybox generation, when we worked with Everlight on Starship Troopers: Extermination. The briefs were approached in a clean and methodical manner, always looping us in as the client, and delivering quality work to spec and on time.”

Alasdair Sew Hoy, Head of Art & Founder, Offworld Industries

Alasdair Sew Hoy, Head of Art & Founder, Offworld Industries